How ICT provision can improve aspects of spatial use and quality?

Authors: Ina Šuklje Erjavec

To better understand and present the complexity of the relationship between users’ needs for space use and quality and the necessary attributes and ways of using ICT tools to improve various aspects of space quality, we have prepared an overview table that includes and shortly describes key spatial quality aspects of the outdoor setting, list of some user needs related to both spatial and ICT use, ICT attributes relevant to fulfil those needs, some possibilities and types of ICT implementation, and suggestions of related added values to listed spatial quality aspects.

Legend:

  • AR = Augmented Reality
  • LT = Location Technology
  • W = Wi-Fi
  • VT = Vision Technology
  • DM+ = Data Management plus more
SPATIAL QUALITY ASPECTSUSER NEEDSDIGITAL TOOLS /ICTDIGITAL TOOLS /ICTADDED VALUES
AttributesType of implementation
(Public) AccessibilityPhysical accessibility orientation, navigation, access for all (inclusiveness)

Accessibility to technology – skills/use, affordability, equality (inclusiveness)
Easy to use (intuitive) devices, (no need to be
ICT-literate)
Path quality – access for all

Online information before visiting place – available for all needs
Wayfinding apps – “filtering’ based on user profile and requirements Overlaying of additional information within App for specific purposes (augmented reality);
In-situ devices LT, AR
Enhancing access for all (facilitating it)
Responding more specifically to user requirements,
Possibility for user feedback to enrich data
SecurityTo feel safe in the space, not to be controlled or observed; to retain:
– physical safety
– emotional/
– psychological
safety

Internet security – not to be hacked
Physical and virtual privacy, confidence, alert to danger, feedback, security checkICT tools and apps for:
– Lighting
– Sound and light
interactivity
– Suitable
structure of
place, good
visibility,
– Validated
networks Monitoring cameras
AR, LT, VT, W, DM
Social networking
User’s involvement
New users
Higher usability
New ways of lighting
Flexibility
Activation system
LegibilityTo understand the place/move easilyReadabilityPlanning – Layout and way-marking AR, LT, VT, W, DMBetter orientation flow of movement
Clear Identity of placeUnique featuresArtworks, landscaping, facilitiesRecognition, significance
SociabilityParticipation and inclusion InteractionGathering / social settings
Interactive settings
Play features
Clear space/ICT demarcation /time- independent but spatially localised social interaction
AR, W, DM, LT
Well-being and social cohesion, ownership/care sense of belonging,
e-agora
AdaptabilityAdapt to special needs
Co-create – temporarily change
Capacity for individual change
Future-proof design
Flexibility
Ephemerality
Apps, Wi-Fi
Sensors, Screens and other in-situ devices and settings
(Regular maintenance and updating needed)
VT, DM, W
Co-creation, citizen input, experimentation of solutions, possibly temporary
FunctionalityAccessibility ComfortWelcoming spaces, clear pathwaysSocial design and facility provision DM, LTSystem trust
ConnectabilityBetween spaces (permeability), people and informationSecure and high-bandwidth provisionMaintaining networks, facilitation
W, DM
Social cohesion, communication
VarietyAttractors Opportunity of choiceGaming, social, information layersEmbedded games and play, socially hybrid spaces – e.g. chess/coffee
AR, LT, VT, W, DM
Enjoyment
Play
New uses
Innovation
(Social) resilience in the face of emergencyObtain and give effective and reliable information; Knowledge as to where to go; Access to amenities
Organisational support for groups
Quick responsiveness
Spatial adaptability to user needs
ICT-functioning support
Accessibility (to both space and technology)
Energy independence or passive energy generation
Monitoring devices e.g. air/water quality, waste…
W, DM, VT, LT
Timely information provision and exchange
A direct communication channel e.g. via social media
Monitoring available resources
Environmental
/ ecological sustainability
Optimal microclimate
Water retention
Biodiversity
Pollution and natural disaster mitigation
Real-time monitoring via sensors
Visualising the information in situ
Sensors
Screens
Apps
DM, VT, LT, in situ sensors
Raising awareness and knowledge
Support policymaking and management
Health
(physical and mental) and wellbeing
Outdoor physical activity
Mental restoration (connection with nature)
Knowledge about optimal environmental conditions to carry out physical activity
Challenging and attractive environment for physical activities;
Virtual environment to enhance wellbeing;
Real-time information;
Health-related statistics
Innovative elements that invite one to perform physical activities
Screens, Apps Games
AR, VT, LT, DM
Raising awareness, knowledge, promotion of a healthy lifestyle;
Attract new people outdoors; Incentivise activity of visitors;
Offer new experiences

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